Back to Day 2
Tool engines
Jul 13 15:45 - 16:00
Modifiable games have a life of their own, the Doom modding scene is decades old and thriving. Game engines are built for malleability, serving diverse dev teams and creative users alike. I’m building Beet to bring these capabilities everywhere else, starting with web apps, infra, agents and robots. Tool engines empower us to create in any domain at any depth.